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This content discusses the phenomenon of trends, noting five distinct consumer segments and their influence on trends.
Background
Of late, clients have expressed interest in conducting ongoing attitudinal and behavioral research in an effort to spot emerging patterns and trends relative to a host of ‘product’ consumption areas: entertainment, culture, consumer goods, as well as fashion and travel and leisure products.
Most have expressed that they want to learn, on an ongoing basis, what U.S. male and female adults believe is currently ‘hot’ with regards to popular culture and social trends and how this foretells new opportunities. Beyond that, among other objectives, they have also expressed that they would like to be able to identify potential ‘hits’ before they actually do become so. For this objective, they would require a ‘new’ analytic perspective to enable them to help realize this capability.
In order for such information to maximally pay off, resulting trend data, once obtained, need a customized approach to interpretation. There are specialized analytic techniques to provide optimal direction for ‘trendspotting’ emerging cultural and social-psychological trends that will likely impact new entertainment, fashion, and consumer goods opportunities.
Discussion: Evolution of a 'Hit'
For each and every latest hit TV show, movie, Broadway show, successful novel, latest rage in fashion, cosmetics and accessories product, automobile, cell phone, computer, home entertainment breakthrough, vacation spa and consumer product, the diffusion of tastes and preferences which directly make any phenomenon a ‘hit’ requires a very definite evolutionary process.
It is a marketing process that requires, in fact, a segment of ‘special’ consumers’ who ultimately become responsible for making that phenomenon a ‘hit’. The process is termed either ‘buzz’ or ‘word of mouth’ and requires that several different marketplace subgroups be identified in order to ensure that the required evolutionary ‘hit’-making process is achieved:
What Makes a 'Hit'?
Some new 'products' catch on and more do not. It's no accident. When an idea succeeds, it's because several dynamics have occurred smoothly:
These are dynamics or signals that can be examined regarding any new idea to determine whether or not it is likely to catch on and become worthy of launching.
Who Are the 'Players' in the Game?
The True 'Market Makers'
On the preceding idea diffusion curve, the bulk of acceptance (e.g., ‘sales’) comes after the product or idea has been adopted by those consumers willing to take a chance on something new. Innovators and Early Adopters—typically representing 20% of a market—are the true market makers who create the environment in which the Early and Late Majority feel safe buying (into) the new product or idea. The sales that matter don’t come until the left part of the curve (Innovators and Early Adopters) is completely sold, even though the bulk of total overall sales come later on from the Early and Late Majority.
Characteristics of the Five Segments
The vast majority of the curve (Early, Late Majority and Laggards) ignores most marketing efforts at the earliest stages until they are convinced that the product or idea is not a fad. Successful new products, the ‘hits’, are most sought by Innovators and Early Adopters soon after introduction:
Major Requirements for Producting 'Hits'
- June 2005
This content was provided by WAC Survey and Strategic Consulting. Visit their website at www.wacsurvey.com.
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